Bendig, H. ., & Teistler, M. . (2016). Gamification in Sonography Education: Why, How and What. Radiological Society of North America. Abgerufen von https://archive.rsna.org/2016/16005317.html
Abstract
TEACHING POINTS
Understand the motivation behind gamification in radiology education: Applying concepts of computer games to enhance learning outcome by increased motivation and immersion Learn about designing a learning game for sonography training Experience a game that was developed to improve understanding about spatial relationships in sonography
TABLE OF CONTENTS/OUTLINE
1. Why: Motivation behind gamification in radiology education
2. How: a) Game design for an educational ("serious") game to support sonography training b) Utilization of a game engine for 3D and 2D visualization
3. What (Hands-On): Play the sonography game: Use a 3d game controller as virtual ultrasound probe to solve various tasks, improve your skills, increase your score, go to the next level, have fun while learning
Uzunkol, O. ., & Küçüksakallı, Ömer . (2013). Certain CM class fields with smaller generators. Abgerufen von https://arxiv.org/abs/1307.6273 (Original work published Juli 2013)
Rettenmeier, A. ., Bischoff, O. ., Schlipf, D. ., Anger, J. ., Hofsäß, M. ., Cheng, P. W., … Mann, J. . (2012). Turbulence and wind speed investigations using a nacelle-based LIDAR scanner and a MET mast. Copenhagen, Denmark. Abgerufen von https://www.slideserve.com/satya/turbulence-and-wind-speed-investigations-using-a-nacelle-based-lidar-scanner-and-a-met-mast (Original work published 2025)
Huth, G. ., & Löhlein, B. . (2012). Zahnelement zum Einsatz in einem Ständer für einen Elektromotor sowie entsprechendes Verfahren zur Herstellung eines solchen Zahnelements. Abgerufen von https://depatisnet.dpma.de/DepatisNet/depatisnet?action=bibdat&docid=DE102010040245A1
Huth, G. ., & Löhlein, B. . (2012). Verfahren zur Herstellung eines Ständers und entsprechender Ständer für einen Elektromotor. Abgerufen von https://depatisnet.dpma.de/DepatisNet/depatisnet?action=bibdat&docid=DE102010041274A1
Schilling, R. ., Brandenburg, M. ., & Kuhn, H. . (2010). Simulation-based Evaluation of Tactical Supply Chain Design Scenarios for New Product Introduction. Porto, Portugal. Abgerufen von http://edoc.ku-eichstaett.de/5102/
Abstract
Based on a case study from the Fast Moving Consumer Goods (FMCG) industry, the paper analyzes and illustrates the simulation-based evaluation of tactical supply chain design (TSCD) scenarios for new product introduction (NPI). The task of TSCD for NPI is to establish product-specific supply chains that cost-efficiently ensure on time and in full availability of new high quality products over the whole product life cycles (PLC). The problem complexity is driven by cross-regional network aspects and inter-disciplinary factors as well as by dynamics and uncertainty in short PLCs. Keywords: Fast Moving Consumer Goods, New Product Introduction, Tactical Supply Chain Design