TY - STAND AU - Henner Bendig AU - Michael Teistler AB - TEACHING POINTS Understand the motivation behind gamification in radiology education: Applying concepts of computer games to enhance learning outcome by increased motivation and immersion Learn about designing a learning game for sonography training Experience a game that was developed to improve understanding about spatial relationships in sonography TABLE OF CONTENTS/OUTLINE 1. Why: Motivation behind gamification in radiology education 2. How: a) Game design for an educational ("serious") game to support sonography training b) Utilization of a game engine for 3D and 2D visualization 3. What (Hands-On): Play the sonography game: Use a 3d game controller as virtual ultrasound probe to solve various tasks, improve your skills, increase your score, go to the next level, have fun while learning N2 - TEACHING POINTS Understand the motivation behind gamification in radiology education: Applying concepts of computer games to enhance learning outcome by increased motivation and immersion Learn about designing a learning game for sonography training Experience a game that was developed to improve understanding about spatial relationships in sonography TABLE OF CONTENTS/OUTLINE 1. Why: Motivation behind gamification in radiology education 2. How: a) Game design for an educational ("serious") game to support sonography training b) Utilization of a game engine for 3D and 2D visualization 3. What (Hands-On): Play the sonography game: Use a 3d game controller as virtual ultrasound probe to solve various tasks, improve your skills, increase your score, go to the next level, have fun while learning PB - Radiological Society of North America PY - 2016 TI - Gamification in Sonography Education: Why, How and What UR - https://archive.rsna.org/2016/16005317.html ER -