<?xml version="1.0" encoding="UTF-8"?>
<xml><records><RECORD><source-app name="Bibcite" version="8.x">Drupal-Bibcite</source-app><REFERENCE_TYPE>31</REFERENCE_TYPE><CONTRIBUTORS><AUTHORS><AUTHOR><style face="normal" font="default" size="100%">Henner Bendig</style></AUTHOR><AUTHOR><style face="normal" font="default" size="100%">Michael Teistler</style></AUTHOR></AUTHORS></CONTRIBUTORS><TITLES><TITLE><style face="normal" font="default" size="100%">Gamification in Sonography Education: Why, How and What</style></TITLE></TITLES><KEYWORDS/><DATES/><AUTHORS><style face="normal" font="default" size="100%"/></AUTHORS><YEAR><style face="normal" font="default" size="100%">2016</style></YEAR><PUBLISHER><style face="normal" font="default" size="100%">Radiological Society of North America</style></PUBLISHER><ABSTRACT><style face="normal" font="default" size="100%">TEACHING POINTS &#13;
Understand the motivation behind gamification in radiology education: Applying concepts of computer games to enhance learning outcome by increased motivation and immersion Learn about designing a learning game for sonography training Experience a game that was developed to improve understanding about spatial relationships in sonography &#13;
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TABLE OF CONTENTS/OUTLINE &#13;
1. Why: Motivation behind gamification in radiology education &#13;
2. How: a) Game design for an educational ("serious") game to support sonography training b) Utilization of a game engine for 3D and 2D visualization &#13;
3. What (Hands-On): Play the sonography game: Use a 3d game controller as virtual ultrasound probe to solve various tasks, improve your skills, increase your score, go to the next level, have fun while learning</style></ABSTRACT><URL><style face="normal" font="default" size="100%">https://archive.rsna.org/2016/16005317.html</style></URL><title><style face="normal" font="default" size="100%">Gamification in Sonography Education: Why, How and What</style></title></RECORD></records></xml>
