Bendig, H. ., & Teistler, M. . (2016). Gamification in Sonography Education: Why, How and What. Radiological Society of North America. Abgerufen von https://archive.rsna.org/2016/16005317.html
Abstract
TEACHING POINTS
Understand the motivation behind gamification in radiology education: Applying concepts of computer games to enhance learning outcome by increased motivation and immersion Learn about designing a learning game for sonography training Experience a game that was developed to improve understanding about spatial relationships in sonography
TABLE OF CONTENTS/OUTLINE
1. Why: Motivation behind gamification in radiology education
2. How: a) Game design for an educational ("serious") game to support sonography training b) Utilization of a game engine for 3D and 2D visualization
3. What (Hands-On): Play the sonography game: Use a 3d game controller as virtual ultrasound probe to solve various tasks, improve your skills, increase your score, go to the next level, have fun while learning
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