Wetzel, S. ., & Bertel, S. . (2018). Extraction of Time Dependent Physical Rotation Strategies. 14th biannual conference of the German Society for Cognitive Science, GK. Tübingen. Germany.
Taulien, A. ., Paulsen, A. ., Streland, T. ., Gröfke, L. ., Reinhold, S. ., & Teistler, M. . (2018). Audiorekorder zur kindgerechten Interaktion mit der Stimme. In Mensch und Computer 2018 - Tagungsband. Bonn: Gesellschaft für Informatik e.V. http://doi.org/10.18420/muc2018-mci-0425
Byl, B. ., Süncksen, M. ., & Teistler, M. . (2018). A serious virtual reality game to train spatial cognition for medical ultrasound imaging. In 2018 IEEE 6th International Conference on Serious Games and Applications for Health (SeGAH) (S. 1–4). http://doi.org/10.1109/SeGAH.2018.8401365
Fuchkina, E. ., Schneider, S. ., Bertel, S. ., & Osintseva, I. . (2018). Design Space Exploration Framework - A modular approach to flexibly explore large sets of design variants of parametric models within a single environment. Computing for a better tomorrow - the 36th eCAADe Conference. Lodz, Poland: Lodz University of Technology.
Abstract
Parametric modelling allows to relatively easily generate large sets of design variants (so called design space). Typically, a designer intuitively moves through this design space, resulting in one or several satisfying solutions. Due to the theoretically large number of variants that can be created with parametric models, obviously, there is a high probability that potentially good solutions could be missed, which is not at least because of human cognitive limitations. Consequently, it is necessary to develop a certain strategy to support designers in order to search for design solutions. Even though, various methods to systematically approach large data sets exist, the application of them in the design process is a special case, firstly, due to the existence of many non-specifiable and subjective dimensions (e.g. aesthetics) and secondly because of the multiple ways how designers actually search for solutions. This demands for a more flexible approach to design space exploration. This paper investigates how different methods can be combined to support the exploration of design spaces. Therefore, a conceptual framework with a modular architecture is proposed and its prototypical implementation is demonstrated.
Wetzel, S. ., & Bertel, S. . (2018). A Comparison of Mental and Physical Rotation Using Gaze-Based Measures. Spatial Cognition XI. Tübingen. Germany: Springer International Publishing.
Abstract
Over the past few years, a number of studies have reported on procedural similarities and differences between mental rotation and physical (i.e., manual) rotation of Shepard and Metzler-type stimuli. These similarities include comparable angular disparity effects and comparable final angular offsets in problem solving. This paper presents results from further comparisons based on gazed-derived measures obtained across the course of trials. In a within-subject design, participants solved the same tasks as mental and as physical rotation problems. We compare time courses of mean fixation duration and of saccade amplitude, and interpret these with respect to underlying mental processes and loads. The results point to additional specific procedural similarities and differences, which nicely complement the previous findings. The results are of additional, practical use for establishing how and when physical rotation can provide a useful proxy for mental rotation for purposes of process analysis, of ability assessment, and of training.
Nicolaisen, V. ., Dohse, F. ., Eickelmann, T. ., Goldgräbe, Y. ., Reinhold, S. ., & Teistler, M. . (2018). Open Privacy: Anonymisiertes Live-Feedback für Vortragssituationen. In Mensch und Computer 2018 - Tagungsband. Bonn: Gesellschaft für Informatik e.V. http://doi.org/10.18420/muc2018-mci-0420
Süncksen, M. ., Bendig, H. ., Teistler, M. ., Wagner, M. ., Bott, O. ., & Dresing, K. . (2018). Gamification and virtual reality for teaching mobile x-ray imaging. In 2018 IEEE 6th International Conference on Serious Games and Applications for Health (SeGAH) (S. 1–7). http://doi.org/10.1109/SeGAH.2018.8401364
von Jan, V. ., Bertel, S. ., & Hornecker, E. . (2018). Information Push and Pull in Tactile Pedestrian Navigation Support. In Proceedings of the 20th International Conference on Human-Computer Interaction with Mobile Devices and Services Adjunct (S. 55–62). New York, NY, USA: Association for Computing Machinery. http://doi.org/10.1145/3236112.3236120
Abstract
For pedestrian navigation support, we report on how the feeling of being in control about receiving updates impacts navigation efficiency and user experience. In an exploratory field study, 24 participants navigated to previously unknown targets using a wristband which conveyed tactile information about targets bearing. Information was either pulled by the user at times of her choosing via a simple arm gesture, or was pushed by the armband at a regular, preset interval. While the push mode resulted in higher efficiency, more users preferred actively pulling information, possibly as this afforded feeling more in control. Interestingly, mode preference was independent of individual navigation ability. Results suggest that properties of the specific navigation context should be used to determine whether an interface offers push or pull modes for navigation support.
Zander, S. ., Yepes-Serna, V. ., Montag, M. ., Wetzel, S. ., & Bertel, S. . (2018). A gender issue? - Process measures while solving spatial tasks on mobile devices. EARLI SIG 27 Meeting (Online Measures of Education). Warszaw, Poland.
Wittkowsky, M. . (2017). Empirische MÜ-Forschung - Betrachtung der Sprachregulierung im Kontext regelbasierter maschineller Übersetzung (RBMÜ). Trans-Kom - Zeitschrift für Translationswissenschaft Und Fachkommunikation, 10 [3], 14. Abgerufen von http://wtrans-kom.eu/bd10nr03/trans-kom_10_03_04_Wittkowsky_MUe.20171221.pdf (Original work published November 2017)
Abstract
This paper provides an insight into an ongoing research project in the field of machine translation. The work focuses on the examination of the system behavior of rule-based machine translation systems after the modification of linguistic characteristics in the source texts. Since a modification will always imply a prior evaluation of the contents, ideas already gained from the previous use of methods to evaluate automatically translated contents will be presented. Then, the approach that is followed in the current evaluation of the translation qualities of automatically translated contents as well as the modifications made to the source texts resulting from the evaluation outcome are described. The paper ends with a brief conclusion and an outlook on planned further research activities.