Publikationen
2021
- (2021). SonoGame. In Senologie - Zeitschrift für Mammadiagnostik und -therapie (Bd. 18). Thieme. http://doi.org/10.1055/s-0041-1730164 (Original work published 06/2021).
Training visuospatial skills for medical ultrasound imaging with a desktop-based learning game
(2021). Training visuospatial skills for medical ultrasound imaging with a desktop-based learning game. In 9th International Conference on Serious Games and Applications for Health (SeGAH 2021). Dubai, United Arab Emirates..Exportformate
Weiterführende Links
Filter Tags
Exploration vs. limitation – An investigation of instructional design techniques for spatial ability training on mobile devices
(2021). Exploration vs. limitation – An investigation of instructional design techniques for spatial ability training on mobile devices. Computers In Human Behavior, 118, 106678. http://doi.org/https://doi.org/10.1016/j.chb.2020.106678.Abstract
Exportformate
Weiterführende Links
Filter Tags
Kompetenzen für eine digitale Welt
(2021). Kompetenzen für eine digitale Welt. Wie viel Wissenschaft braucht die Lehrerfortbildung? Arbeitsbündnisse im analogen und virtuellen Raum. Universität Regensburg..Exportformate
Weiterführende Links
Filter Tags
2020
Spatial task solving on tablets: analysing mental and physical rotation processes of 12–13-year olds
(2020). Spatial task solving on tablets: analysing mental and physical rotation processes of 12–13-year olds. Educational Technology Research And Development, 68(1), 363-381. http://doi.org/10.1007/s11423-019-09699-8 (Original work published 2020/02/01).Abstract
Exportformate
Weiterführende Links
Filter Tags
Tabletop Teleporter: Evaluating the Immersiveness of Remote Board Gaming
(2020). Tabletop Teleporter: Evaluating the Immersiveness of Remote Board Gaming. In Proceedings of the 9TH ACM International Symposium on Pervasive Displays (S. 79–86). New York, NY, USA: Association for Computing Machinery. http://doi.org/10.1145/3393712.3395337.Abstract
Exportformate
Weiterführende Links
Filter Tags
Comparing Eye Movements Between Physical Rotation Interaction Techniques
(2020). Comparing Eye Movements Between Physical Rotation Interaction Techniques. In ACM Symposium on Eye Tracking Research and Applications. New York, NY, USA: Association for Computing Machinery. http://doi.org/10.1145/3379156.3391355.Abstract
Exportformate
Weiterführende Links
Filter Tags
A gender issue? - How touch-based interactions with dynamic spatial objects support performance and motivation of secondary school students
(2020). A gender issue? - How touch-based interactions with dynamic spatial objects support performance and motivation of secondary school students. Computers & Education, 143, 103677. http://doi.org/https://doi.org/10.1016/j.compedu.2019.103677.Abstract
Exportformate
Weiterführende Links
Filter Tags
2019
Adapting Gameplay to Eye Movements - An Exploration with TETRIS
(2019). Adapting Gameplay to Eye Movements - An Exploration with TETRIS. In Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts (S. 687–695). New York, NY, USA: Association for Computing Machinery. http://doi.org/10.1145/3341215.3356267.Abstract
Exportformate
Weiterführende Links
Filter Tags
Potential of AR for the Analysis and Training of Spatial Skills: A Case Study
(2019). Potential of AR for the Analysis and Training of Spatial Skills: A Case Study. In Proceedings of Mensch Und Computer 2019 (S. 537–541). New York, NY, USA: Association for Computing Machinery. http://doi.org/10.1145/3340764.3344453.Abstract
Exportformate
Weiterführende Links
Filter Tags