Publikationen
2022
- (2022). Einsatz des Lernspiels SonoGame für die Ultraschallausbildung in der Urologie. In Ultraschall 2022. Zürich: Thieme. http://doi.org/10.1055/s-0042-1749578 (Original work published 06/2022).
2021
Training Visuospatial And Visuomotor Skills For Ultrasound Imaging With A Game
(2021). Training Visuospatial And Visuomotor Skills For Ultrasound Imaging With A Game. In 107th Scientific Assembly and Annual Meeting (RSNA 2021). Chicago, IL, USA: Radiological Society of North America. (Original work published 12/2021).Exportformate
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Training visuospatial skills for medical ultrasound imaging with a desktop-based learning game
(2021). Training visuospatial skills for medical ultrasound imaging with a desktop-based learning game. In 9th International Conference on Serious Games and Applications for Health (SeGAH 2021). Dubai, United Arab Emirates..Exportformate
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2020
Utilizing Game Engine Technology to Develop Medical Visualization Software
(2020). Utilizing Game Engine Technology to Develop Medical Visualization Software. In 106th Scientific Assembly and Annual Meeting (RSNA 2020). Chicago, IL, USA: Radiological Society of North America. Abgerufen von https://archive.rsna.org/2020/20000761.html (Original work published 12/2020).Exportformate
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Simulation of Intraoperative Fluoroscopy in an Immersive Virtual Operating Room to Enhance Training Opportunities and Increase Radiation Awareness
(2020). Simulation of Intraoperative Fluoroscopy in an Immersive Virtual Operating Room to Enhance Training Opportunities and Increase Radiation Awareness. In 106th Scientific Assembly and Annual Meeting (RSNA 2020). Chicago, IL, USA: Radiological Society of North America. Abgerufen von https://archive.rsna.org/2020/20015344.html (Original work published 12/2020).Exportformate
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Navigation in Desktop 3D Games with Gamepads: Comparison of Two Approaches for Inexperienced Players
(2020). Navigation in Desktop 3D Games with Gamepads: Comparison of Two Approaches for Inexperienced Players. In Proceedings of the Conference on Mensch Und Computer (S. 165–168). New York, NY, USA: Association for Computing Machinery. http://doi.org/10.1145/3404983.3410018.Abstract
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2019
Simulationsbasiertes Lernspiel in der Ultraschallausbildung am Beispiel der Anästhesiologie
(2019). Simulationsbasiertes Lernspiel in der Ultraschallausbildung am Beispiel der Anästhesiologie. In Ultraschall Med, European Journal of Ultrasound (Bd. 40). Leipzig, Germany: Thieme. http://doi.org/10.1055/s-0039-1695967 (Original work published 08/2019).Exportformate
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Use of a Smartphone as Virtual Probe for Medical Ultrasound Training: Six Degrees of Freedom Tracking with ARCore
(2019). Use of a Smartphone as Virtual Probe for Medical Ultrasound Training: Six Degrees of Freedom Tracking with ARCore. In Proceedings of Mensch Und Computer 2019 (S. 759–763). New York, NY, USA: Association for Computing Machinery. http://doi.org/10.1145/3340764.3344904.Abstract
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Tangible Browsing for E-Books: Design and Evaluation of a Haptic Approach for Digital Reading
(2019). Tangible Browsing for E-Books: Design and Evaluation of a Haptic Approach for Digital Reading. In Proceedings of Mensch Und Computer 2019 (S. 737–741). New York, NY, USA: Association for Computing Machinery. http://doi.org/10.1145/3340764.3344900.Abstract
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Improving Readability of Text in Realistic Virtual Reality Scenarios: Visual Magnification Without Restricting User Interactions
(2019). Improving Readability of Text in Realistic Virtual Reality Scenarios: Visual Magnification Without Restricting User Interactions. In Proceedings of Mensch Und Computer 2019 (S. 749–753). New York, NY, USA: Association for Computing Machinery. http://doi.org/10.1145/3340764.3344902.Abstract
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