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Utilizing Game Engine Technology to Develop Medical Visualization Software

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1.
Teistler M, Süncksen M, Reinhold S. Utilizing Game Engine Technology to Develop Medical Visualization Software. In: 106th Scientific Assembly and Annual Meeting (RSNA 2020). Chicago, IL, USA: Radiological Society of North America; 2020. https://archive.rsna.org/2020/20000761.html.
Teistler, M. ., Süncksen, M. ., & Reinhold, S. . (2020). Utilizing Game Engine Technology to Develop Medical Visualization Software. In 106th Scientific Assembly and Annual Meeting (RSNA 2020). Chicago, IL, USA: Radiological Society of North America. Abgerufen von https://archive.rsna.org/2020/20000761.html (Original work published Dezember 2020)
Teistler, Michael, Matthias Süncksen, und Sascha Reinhold. (2020) 2020. „Utilizing Game Engine Technology to Develop Medical Visualization Software“. In 106th Scientific Assembly and Annual Meeting (RSNA 2020). Chicago, IL, USA: Radiological Society of North America. https://archive.rsna.org/2020/20000761.html.
Teistler, Michael, Matthias Süncksen, und Sascha Reinhold. „Utilizing Game Engine Technology to Develop Medical Visualization Software“. 106th Scientific Assembly and Annual Meeting (RSNA 2020). Chicago, IL, USA: Radiological Society of North America, 2020.
Teistler, Michael, u. a. „Utilizing Game Engine Technology to Develop Medical Visualization Software“. 2020. 106th Scientific Assembly and Annual Meeting (RSNA 2020), Radiological Society of North America, 2020, https://archive.rsna.org/2020/20000761.html.

Details

  • Date Published

    12/2020
  • Publisher

    Radiological Society of North America
  • Conference Location

    Chicago, IL, USA
  • URL

    https://archive.rsna.org/2020/20000761.html

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