Fan, B. ., Parrot, D. ., Blümel M. ., Labes, A. ., & Tasdemir, D. . (2019). Influence of OSMAC-Based Cultivation in Metabolome and Anticancer Activity of Fungi Associated with the Brown Alga Fucus vesiculosus, Online-Ressource. http://doi.org/10.3390/md17010067
Sextro, H. kleine, Sauer, D. ., & Albert, T. . (2019). New work - wie die Digitalisierung die Arbeitswelt verändert : Potenzial- und Risikoanalyse für produzierende Unternehmen. Berlin : LIT.
Jauch, C. ., & Hippel, S. . (2019). Load Analysis of Hydraulic-Pneumatic Flywheel Configurations Integrated in a Wind Turbine Rotor. Wind Energy, 22, 13. http://doi.org/10.1002/we.2349
Knaack, L. ., Lache, A.-K. ., Preikszas, O. ., Reinhold, S. ., & Teistler, M. . (2019). Improving Readability of Text in Realistic Virtual Reality Scenarios: Visual Magnification Without Restricting User Interactions. In Proceedings of Mensch Und Computer 2019 (S. 749–753). New York, NY, USA: Association for Computing Machinery. http://doi.org/10.1145/3340764.3344902
Abstract
The resolution of current head-mounted displays leads to poor readability of text inrealistic virtual reality (VR) simulations. This results in unnatural user behavior. Here, three approaches for improving the readability of text in VR have been investigated:1) constantly magnifying a part of the screen (version "lens"), 2) magnifying sceneelements such as signs depending on the gaze direction (version "magnify") and3) augmenting the scene by adding floating texts (version "AR"). These approaches havebeen implemented as prototypes and tested by twelve users, using a virtual supermarketas an exemplary VR scene. The participants filled out a questionnaire, rating theirexperience with the different approaches. Additionally, the time required for readinggiven texts (price tags) has been measured and compared for each approach. With theAR version, the reading time was significantly shorter than the reading time without anyaids. The other versions offered no advantages. The AR version was also rated best in thequalitative evaluation. However, the other versions offer potential for improvement, which can be addressed in future research.
Frey, J. ., Ouirynen, R. ., Kouzoupis, D. ., Frison, G. ., Geisler, J. ., Schild, A. ., & Diehl, M. . (2019). Detecting and Exploiting Generalized Nonlinear Static Feedback Structures in DAE Systems for MPC. In 18th European Control Conference (ECC) (S. 2756–2762). http://doi.org/10.23919/ECC.2019.8795732
Brömer, J. ., Brandenburg, M. ., & Gold, S. . (2019). Transforming chemical supply chains toward sustainability—A practice-based view. Journal of Cleaner Production, 236, 117701. http://doi.org/10.1016/j.jclepro.2019.117701
Abstract
In today’s business, it is largely acknowledged that sustainability has to be considered in managerial decision making and corporate strategy development. However, many firms still face substantial operational and organizational challenges when striving for a transformation toward sustainability, especially when expanding their efforts toward their supplier base. Framed by the recently emerging theoretical lens of the practice-based view and its extension toward the supply chain practice view, and grounded in recent conceptualizations of sustainable supply chain management, the study at hand elaborates on management practices by which firms can improve the sustainability of their supply chains. Due to its high economic relevance and its exposure to increasing sustainability requirements, the chemical process industry is chosen as the empirical research field. Qualitative case study research identifies intra- and inter-organizational practices that are important to achieve and improve supply chain sustainability. A framework that conceptualizes sustainability practices and their implementation prerequisites and performance impacts is derived from interviews with key informants from German chemical manufacturers. This paper contributes to the state-of-the-art of sustainability diffusion in particular through its distinct focus on imitable practices that are easily transferable between companies and hence may help in transforming entire industry sectors toward sustainability.
Nurdiani, I. ., Börstler, J. ., Fricker, S. ., & Petersen, K. . (2019). Usage, retention, and abandonment of agile practices: a survey and interviews results. E-Informatica Software Engineering Journal, 13.
Spiel, K. ., Bertel, S. ., & Kayali, F. . (2019). Adapting Gameplay to Eye Movements - An Exploration with TETRIS. In Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts (S. 687–695). New York, NY, USA: Association for Computing Machinery. http://doi.org/10.1145/3341215.3356267
Abstract
Gameplay experience is shaped by players expectations towards the game and how game features are presented to them. We created two modified versions of the classic TETRIS game: one that adapts game difficulty based on players performance and one that additionally adapts to players eye movements. An initial analysis of exploratory study results indicates that eye-movement-based adaptive difficulty in TETRIS might not affect player performance and that framing the use of adaptive difficulty might only have a limited influence on both players game experience and perceived competence.
Lübben, R. ., & Morgenroth, J. . (2019). An Odd Couple: Loss-Based Congestion Control and Minimum RTT Scheduling in MPTCP. In IEEE Local Computer Networks. http://doi.org/10.1109/LCN44214.2019.8990831