@inproceedings{165, keywords = {Environmental simulation, habitat, computer-supported learning, augmented reality, swarm simulation, lighting, texturing, mixed reality, 3D scanning, ecosystem}, author = {Andre Taulien and Anika Paulsen and Tim Streland and Benedikt Jessen and Stefan Wittke and Michael Teistler}, title = {A Mixed Reality Environmental Simulation to Support Learning about Maritime Habitats: An Approach to Convey Educational Knowledge With a Novel User Experience}, abstract = {Environmental simulations allow for an easy and safe acquisition of knowledge about hard-to-reach habitats. We present a mixed-reality simulation that enables the user to convert (parts of) an arbitrary place like his or her own living room into a maritime habitat, using the example of the Baltic Sea. The user explores the virtual underwater world by walking in the real world. Typical characteristics and elements of the simulated habitat are integrated by adjusting light refraction and textures, and by adding animals, plants, and stones. The virtual animals respond to the user s movement. Rearranging real world objects causes the virtual world to change its appearance as well. User tests show that the environmental simulation provides an authentic insight into the Baltic Sea habitat and is well received with regard to the overall user experience. However, for first-time users, conveying more formal knowledge does not seem to work as well (yet) as compared to a conventional textbook approach.}, year = {2019}, booktitle = {Proceedings of Mensch Und Computer 2019}, journal = {Proceedings of Mensch Und Computer 2019}, pages = {921–925}, publisher = {Association for Computing Machinery}, address = {New York, NY, USA}, isbn = {9781450371988}, url = {https://doi.org/10.1145/3340764.3345382}, doi = {10.1145/3340764.3345382}, }