TY - CPAPER KW - Environmental simulation KW - habitat KW - computer-supported learning KW - augmented reality KW - swarm simulation KW - lighting KW - texturing KW - mixed reality KW - 3D scanning KW - ecosystem AU - Andre Taulien AU - Anika Paulsen AU - Tim Streland AU - Benedikt Jessen AU - Stefan Wittke AU - Michael Teistler AB - Environmental simulations allow for an easy and safe acquisition of knowledge about hard-to-reach habitats. We present a mixed-reality simulation that enables the user to convert (parts of) an arbitrary place like his or her own living room into a maritime habitat, using the example of the Baltic Sea. The user explores the virtual underwater world by walking in the real world. Typical characteristics and elements of the simulated habitat are integrated by adjusting light refraction and textures, and by adding animals, plants, and stones. The virtual animals respond to the user s movement. Rearranging real world objects causes the virtual world to change its appearance as well. User tests show that the environmental simulation provides an authentic insight into the Baltic Sea habitat and is well received with regard to the overall user experience. However, for first-time users, conveying more formal knowledge does not seem to work as well (yet) as compared to a conventional textbook approach. BT - Proceedings of Mensch Und Computer 2019 CY - New York, NY, USA DO - 10.1145/3340764.3345382 N2 - Environmental simulations allow for an easy and safe acquisition of knowledge about hard-to-reach habitats. We present a mixed-reality simulation that enables the user to convert (parts of) an arbitrary place like his or her own living room into a maritime habitat, using the example of the Baltic Sea. The user explores the virtual underwater world by walking in the real world. Typical characteristics and elements of the simulated habitat are integrated by adjusting light refraction and textures, and by adding animals, plants, and stones. The virtual animals respond to the user s movement. Rearranging real world objects causes the virtual world to change its appearance as well. User tests show that the environmental simulation provides an authentic insight into the Baltic Sea habitat and is well received with regard to the overall user experience. However, for first-time users, conveying more formal knowledge does not seem to work as well (yet) as compared to a conventional textbook approach. PB - Association for Computing Machinery PP - New York, NY, USA PY - 2019 SN - 9781450371988 EP - 921–925 T2 - Proceedings of Mensch Und Computer 2019 TI - A Mixed Reality Environmental Simulation to Support Learning about Maritime Habitats: An Approach to Convey Educational Knowledge With a Novel User Experience UR - https://doi.org/10.1145/3340764.3345382 ER -