Dylus, S. ., Christiansen, J. ., & Teegen, F. . (2018). Probabilistic Functional Logic Programming. In Practical Aspects of Declarative Languages (S. 3–19). Springer International Publishing.
Abstract
This paper presents PFLP, a library for probabilistic programming in the functional logic programming language Curry. It demonstrates how the concepts of a functional logic programming language support the implementation of a library for probabilistic programming. In fact, the paradigms of functional logic and probabilistic programming are closely connected. That is, we can apply techniques from one area to the other and vice versa. We will see that an implementation based on the concepts of functional logic programming can have benefits with respect to performance compared to a standard list-based implementation.
Nicolaisen, V. ., Dohse, F. ., Eickelmann, T. ., Goldgräbe, Y. ., Reinhold, S. ., & Teistler, M. . (2018). Open Privacy: Anonymisiertes Live-Feedback für Vortragssituationen. In Mensch und Computer 2018 - Tagungsband. Bonn: Gesellschaft für Informatik e.V. http://doi.org/10.18420/muc2018-mci-0420
Wallbaum, T. ., Schulze, M. ., Braun, N. ., Philipsen, A. ., & Boll, S. C. (2018). Contextual Assesments and Biomarker in Agitation Prediction for ADHD Patients. In Proceedings of the 3rd International Workshop on Multimedia for Personal Health and Health Care (S. 25–28).
Byl, B. ., Süncksen, M. ., & Teistler, M. . (2018). A serious virtual reality game to train spatial cognition for medical ultrasound imaging. In 2018 IEEE 6th International Conference on Serious Games and Applications for Health (SeGAH) (S. 1–4). http://doi.org/10.1109/SeGAH.2018.8401365
von Jan, V. ., Bertel, S. ., & Hornecker, E. . (2018). Information Push and Pull in Tactile Pedestrian Navigation Support. In Proceedings of the 20th International Conference on Human-Computer Interaction with Mobile Devices and Services Adjunct (S. 55–62). New York, NY, USA: Association for Computing Machinery. http://doi.org/10.1145/3236112.3236120
Abstract
For pedestrian navigation support, we report on how the feeling of being in control about receiving updates impacts navigation efficiency and user experience. In an exploratory field study, 24 participants navigated to previously unknown targets using a wristband which conveyed tactile information about targets bearing. Information was either pulled by the user at times of her choosing via a simple arm gesture, or was pushed by the armband at a regular, preset interval. While the push mode resulted in higher efficiency, more users preferred actively pulling information, possibly as this afforded feeling more in control. Interestingly, mode preference was independent of individual navigation ability. Results suggest that properties of the specific navigation context should be used to determine whether an interface offers push or pull modes for navigation support.
eri, J. S. M., Bin Ali, N. ., Petersen, K. ., Minhas, N. M., & Chatzipetrou, P. . (2018). Teaching students critical appraisal of scientific literature using checklists. In Proceedings of the 3rd European Conference of Software Engineering Education (S. 8–17).
Wetzel, S. ". (2018). "A Comparison of Mental and Physical Rotation Using Gaze-Based Measures". In S. " Creem-Regehr, J. . Schöning, & A. . Klippel (Hrsg.), "Spatial Cognition XI" (S. 167–179). "Cham": "Springer International Publishing".
Abstract
"Over the past few years, a number of studies have reported on procedural similarities and differences between mental rotation and physical (i.e., manual) rotation of Shepard and Metzler-type stimuli. These similarities include comparable angular disparity effects and comparable final angular offsets in problem solving. This paper presents results from further comparisons based on gazed-derived measures obtained across the course of trials. In a within-subject design, participants solved the same tasks as mental and as physical rotation problems. We compare time courses of mean fixation duration and of saccade amplitude, and interpret these with respect to underlying mental processes and loads. The results point to additional specific procedural similarities and differences, which nicely complement the previous findings. The results are of additional, practical use for establishing how and when physical rotation can provide a useful proxy for mental rotation for purposes of process analysis, of ability assessment, and of training."
Süncksen, M. ., Bendig, H. ., Teistler, M. ., Wagner, M. ., Bott, O. ., & Dresing, K. . (2018). Gamification and virtual reality for teaching mobile x-ray imaging. In 2018 IEEE 6th International Conference on Serious Games and Applications for Health (SeGAH) (S. 1–7). http://doi.org/10.1109/SeGAH.2018.8401364
Löhlein, B. ., & Huth, G. . (2017). Alternative materials for PM synchronous motors. In Innovative Small Drives and Micro-Motor Systems; 11th GMM/ETG-Symposium (S. 148–153). VDE Verlag GmbH. Abgerufen von https://ieeexplore.ieee.org/document/8241192 (Original work published 2025)
Yu, W. ., Lemmer, F. ., Bredmose, H. ., Borg, M. ., Jurado, P. ., Mikkelsen, R. F., … Cheng, P. W. (2017). The triple spar campaign: implementation and test of a blade pitch controller on a scaled floating wind turbine model. In Energy Procedia (Bd. 137, S. 323–338). Trondheim, Norway. http://doi.org/10.1016/j.egypro.2017.10.357 (Original work published 2025)