Zitieren
Süncksen M, Bendig H, Teistler M, Wagner M, Bott O, Dresing K. Gamification and virtual reality for teaching mobile x-ray imaging. In: 2018 Ieee 6Th International Conference On Serious Games And Applications For Health (Segah). ; 2018:1-7. doi:10.1109/SeGAH.2018.8401364.
(2018). Gamification and virtual reality for teaching mobile x-ray imaging. In 2018 IEEE 6th International Conference on Serious Games and Applications for Health (SeGAH) (S. 1-7). http://doi.org/10.1109/SeGAH.2018.8401364
. Süncksen, Matthias, Henner Bendig, Michael Teistler, Markus Wagner, Oliver Bott, und Klaus Dresing. 2018. „Gamification And Virtual Reality For Teaching Mobile X-Ray Imaging“. In 2018 Ieee 6Th International Conference On Serious Games And Applications For Health (Segah), 1-7. doi:10.1109/SeGAH.2018.8401364.
Süncksen, Matthias u. a. „Gamification And Virtual Reality For Teaching Mobile X-Ray Imaging“. 2018 Ieee 6Th International Conference On Serious Games And Applications For Health (Segah). N.p., 2018. 1-7.
„Gamification And Virtual Reality For Teaching Mobile X-Ray Imaging“. 2018 Ieee 6Th International Conference On Serious Games And Applications For Health (Segah), 2018, S. 1-7.
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