Zitieren
1.
Süncksen M, Bendig H, Teistler M, Wagner M, Bott O, Dresing K. Gamification and virtual reality for teaching mobile x-ray imaging. In: 2018 IEEE 6th International Conference on Serious Games and Applications for Health (SeGAH). ; 2018:1-7. doi:10.1109/SeGAH.2018.8401364.
Süncksen, M. ., Bendig, H. ., Teistler, M. ., Wagner, M. ., Bott, O. ., & Dresing, K. . (2018). Gamification and virtual reality for teaching mobile x-ray imaging. In 2018 IEEE 6th International Conference on Serious Games and Applications for Health (SeGAH) (S. 1–7). http://doi.org/10.1109/SeGAH.2018.8401364
Süncksen, Matthias, Henner Bendig, Michael Teistler, Markus Wagner, Oliver Bott, und Klaus Dresing. 2018. „Gamification and Virtual Reality for Teaching Mobile X-Ray Imaging“. In 2018 IEEE 6th International Conference on Serious Games and Applications for Health (SeGAH), 1-7. doi:10.1109/SeGAH.2018.8401364.
Süncksen, Matthias u. a. „Gamification and Virtual Reality for Teaching Mobile X-Ray Imaging“. 2018 IEEE 6th International Conference on Serious Games and Applications for Health (SeGAH). N.p., 2018. 1–7.
Süncksen, Matthias, u. a. „Gamification and Virtual Reality for Teaching Mobile X-Ray Imaging“. 2018 IEEE 6th International Conference on Serious Games and Applications for Health (SeGAH), 2018, S. 1–7.