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Abstract
We present an approach that utilizes a 3D game controller as an input device in combination with a 3D/2D display technique to provide a more intuitive and efficient user interaction for PMCT visualization. An inexpensive off-the-shelf game controller was used as an input device that provides six degrees-of-freedom to create oblique image reconstructions and control a volume-rendering view. Two specific examples are described in which the system was valuable in presenting the critical pathology.
Irshad, M., Torkar, R., Petersen, K., & Afzal, W. (2016). Capturing cost avoidance through reuse: systematic literature review and industrial evaluation. In Proceedings of the 20th International Conference on Evaluation and Assessment in Software Engineering (S. 1–12).
Marculescu, B., Poulding, S., Feldt, R., Petersen, K., & Torkar, R. (2016). Tester interactivity makes a difference in search-based software testing: A controlled experiment. Information and Software Technology, 78, 66–82.