Riggert, W. ., & Lübben, R. . (2020). Rechnernetze: Ein einführendes Lehrbuch. Carl Hanser Verlag GmbH \& Company KG. http://doi.org/10.3139/9783446463691
Reimer, T. ., Osann, I. ., & Godat, F. . (2020). Service Learning : Persönlichkeitsentwicklung durch gesellschaftliches Engagement : Projekte agil zum Ziel führen – Phasen, Methoden, Beispiele. (S. . Mix, Hrsg.). München : Hanser.
Kramer, A. ., & Labes, A. . (2020). 16 Biotechnology of Marine Fungi: New Workhorses and Applications. The Mycota III. http://doi.org/10.1007/978-3-030-49924-2_16
Wentzlaff, T. ., Janke, F. ., Kockmeyer, M. ., Reinhold, S. ., & Teistler, M. . (2020). Navigation in Desktop 3D Games with Gamepads: Comparison of Two Approaches for Inexperienced Players. In Proceedings of the Conference on Mensch Und Computer (S. 165–168). New York, NY, USA: Association for Computing Machinery. http://doi.org/10.1145/3404983.3410018
Abstract
Common approaches for gamepad-based navigation in desktop 3D games are often not suited for inexperienced players. In particular, novices have difficulties in simultaneously controlling movement and viewing direction in a virtual 3D scene. Here, we compare the currently predominant 3D navigation approach with an alternative approach that is inspired by early 3D games. 20 test users with little or no 3D gaming experience used both approaches to walk along a test course in a virtual 3D scene containing different obstacles. Using the alternative navigation approach, the users finished the course faster and with fewer errors than with the predominant navigation approach. In addition, the pragmatic and the hedonic quality of the alternative approach were rated higher. As a conclusion, the presented alternative approach should be given consideration when designing 3D (serious) games or similar applications for inexperienced players, not only for gamepad-based navigation, but also for comparable interfaces like the typical combination of keyboard and mouse control.
Warasthe, R. ., Schulz, F. ., Enneking, R. ., & Brandenburg, M. . (2020). Sustainability Prerequisites and Practices in Textile and Apparel Supply Chains. Sustainability, 12. http://doi.org/10.3390/su12239960
Abstract
The proposed study deals with sustainable supply chain management (SSCM) in the textile and apparel (T&A) industry. We analyze prerequisites and practices of supply chain (SC) sustainability in a multiple case study of the German and Ethiopian T&A industry. Our analysis is based on ten semi-structured interviews conducted with the managers of seven companies in the Ethiopian T&A production and the German fair fashion retail industries. The contribution of expert knowledge helps in identifying SC sustainability prerequisites and practices. The chosen cases of production in Ethiopia and retail in Germany highlight the complexity of T&A SCs while representing both the suppliers’ and retailers’ perspectives, which is rare in the related literature. As a major research contribution, the study adapts a framework for SC sustainability in the chemical industry and transfers it to T&A SCs. Moreover, practitioners from the T&A industry find useful insights into relevant practices and their prerequisites, which helps in improving SC sustainability in this sector. The study reveals that management orientation and interest groups such as customers represent the most important prerequisites for sustainability. Manufacturers rely more on internal practices such as monitoring, while retailers focus on external sustainability practices, such as supplier development. In a comparative approach, similarities and differences between T&A SCs and the chemical industry are identified.
Minhas, N. M., Masood, S. ., Petersen, K. ., & Nadeem, A. . (2020). A systematic mapping of test case generation techniques using UML interaction diagrams. Journal of Software: Evolution and Process, 32, e2235.
Petersen, L.-E. ., Marner, M. ., Labes, A. ., & Tasdemir, D. . (2020). Rapid Metabolome and Bioactivity Profiling of Fungi Associated with the Leaf and Rhizosphere of the Baltic Seagrass Zostera marina, Online-Ressource. http://doi.org/10.3390/md17070419
Wallbaum, T. ., Ananthanarayan, S. ., Matviienko, A. ., & Boll, S. C. (2020). A Real-time Distributed Toolkit to Ease Children’s Exploration of IoT. In Proceedings of the 11th Nordic Conference on Human-Computer Interaction: Shaping Experiences, Shaping Society (S. 1–9).