Uhl, T. (2017). Quality of Service Everywhere. In 9th International Conference on Advanced Service Computing (S. 3). Athens/Greece. (Original work published 2017)
Bertel, S., Wetzel, S., & Zander, S. (2017). "Physical Touch-Based Rotation Processes of Primary School Students". In Spatial Cognition X (S. 19–37). Philadelphia, PA, USA: Springer International Publishing.
Abstract
We present a novel method for deriving solution strategies used when solving rotation tasks. Process-based findings about physical rotation are obtained from an analysis of how angular disparity between stimuli changes over time. Data on angular disparity was gathered through a study on mental and physical rotation with 37 primary school students between the ages of 8 and 11. For controlling physical rotation, students used touch-based input on our iOS app Rotate it!, which also logged their interactions. Data on changes of angular disparity was used in the construction of Markov models. The models were employed to generate sets of synthetic angular disparity time courses, based on which we identified three distinct rotation-based solution strategies. Our analysis has implications for understanding processes involved in physical and mental rotation alike. It helps to lay grounds on which novel interactive diagnostic and training tools for spatial skills can be developed.
Drude, C., Jordan, D., Müller, F., & Teistler, M. (2017). A new 3D Interaction Concept for Radiological Image Analysis. In Mensch und Computer 2017 - Tagungsband (S. 243–248). Regensburg: Gesellschaft für Informatik e.V. http://doi.org/10.18420/muc2017-mci-0365
Ghazi, A. N., Garigapati, R. P., & Petersen, K. (2017). Checklists to support test charter design in exploratory testing. In International Conference on Agile Software Development (S. 251–258).
Geist, J., Byl, B., Reitberger, F., Reinhold, S., & Teistler, M. (2017). Farbfilter: Eine Methode für mobile Spiele mit versteckten Informationen. In Mensch und Computer 2017 - Tagungsband (S. 327–330). Regensburg: Gesellschaft für Informatik e.V. http://doi.org/10.18420/muc2017-mci-0366
Papatheocharous, E., Petersen, K., Axelsson, J., Wohlin, C., Carlson, J., Ciccozzi, F., … Cicchetti, A. (2017). The GRADE decision canvas for classification and reflection on architecture decisions. In 12th International Conference on Evaluation of Novel Approaches to Software Engineering ENASE17, 28 Apr 2017, Porto, Portugal, 28-29 April, 2017, Porto, Portugal (S. 187–194).
Ickin, S., Petersen, K., & Gonzalez-Huerta, J. (2017). Why do users install and delete Apps? A survey study. In International Conference of Software Business (S. 186–191).
Kalkar, Ö., Kiraz, M. S., Sertkaya, I., & Uzunkol, O. (2017). A More Efficient 1-Checkable Secure Outsourcing Algorithm for Bilinear Maps. In Information Security Theory and Practice - 11th IFIP WG 11.2 International Conference, WISTP 2017, Heraklion, Crete, Greece, September 28-29, 2017, Proceedings (S. 155–164,). http://doi.org/10.1007/978-3-319-93524-9_10
Heinz, M., Bertel, S., & Echtler, F. (2017). TouchScope: A Hybrid Multitouch Oscilloscope Interface. In Proceedings of the 19th ACM International Conference on Multimodal Interaction (S. 269–273). New York, NY, USA: Association for Computing Machinery. http://doi.org/10.1145/3136755.3136765
Abstract
We present TouchScope, a hybrid multitouch interface for common off-the-shelf oscilloscopes. Oscilloscopes are a valuable tool for analyzing and debugging electronic circuits, but are also complex scientific instruments. Novices are faced with a seemingly overwhelming array of knobs and buttons, and usually require lengthy training before being able to use these devices productively. In this paper, we present our implementation of TouchScope which uses a multitouch tablet in combination with an unmodified off-the-shelf oscilloscope to provide a novice-friendly hybrid interface, combining both the low entry barrier of a touch-based interface and the high degrees of freedom of a conventional button-based interface. Our evaluation with 29 inexperienced participants shows a comparable performance to traditional learning materials as well as a significantly higher level of perceived usability.
Minhas, N. M., Petersen, K., Bin Ali, N., & Wnuk, K. (2017). Regression testing goals-view of practitioners and researchers. In 2017 24th Asia-Pacific Software Engineering Conference Workshops (APSECW) (S. 25–31).