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Gamification in Sonography Education: Why, How and What

Abstract

TEACHING POINTS Understand the motivation behind gamification in radiology education: Applying concepts of computer games to enhance learning outcome by increased motivation and immersion Learn about designing a learning game for sonography training Experience a game that was developed to improve understanding about spatial relationships in sonography TABLE OF CONTENTS/OUTLINE 1. Why: Motivation behind gamification in radiology education 2. How: a) Game design for an educational ("serious") game to support sonography training b) Utilization of a game engine for 3D and 2D visualization 3. What (Hands-On): Play the sonography game: Use a 3d game controller as virtual ultrasound probe to solve various tasks, improve your skills, increase your score, go to the next level, have fun while learning

Zitieren

1.
Bendig H, Teistler M. Gamification in Sonography Education: Why, How and What. 2016. https://archive.rsna.org/2016/16005317.html.
Bendig, H. ., & Teistler, M. . (2016). Gamification in Sonography Education: Why, How and What. Radiological Society of North America. Abgerufen von https://archive.rsna.org/2016/16005317.html
Bendig, Henner, und Michael Teistler. 2016. „Gamification in Sonography Education: Why, How and What“. Radiological Society of North America. https://archive.rsna.org/2016/16005317.html.
Bendig, Henner, und Michael Teistler. „Gamification in Sonography Education: Why, How and What“. 2016.
Bendig, Henner, und Michael Teistler. Gamification in Sonography Education: Why, How and What. Radiological Society of North America, 2016, https://archive.rsna.org/2016/16005317.html.

Details

  • Publisher

    Radiological Society of North America
  • URL

    https://archive.rsna.org/2016/16005317.html