Publikationen
2019
- (2019). Adapting Gameplay to Eye Movements - An Exploration with TETRIS. In Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts (S. 687–695). New York, NY, USA: Association for Computing Machinery. http://doi.org/10.1145/3341215.3356267.
2017
"Not Another Z Piece!": Adaptive Difficulty in TETRIS
(2017). "Not Another Z Piece!": Adaptive Difficulty in TETRIS. In Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems (S. 5126–5131). New York, NY, USA: Association for Computing Machinery. Abgerufen von https://doi.org/10.1145/3025453.3025721.Abstract
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