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Adapting Gameplay to Eye Movements - An Exploration with TETRIS

Abstract

Gameplay experience is shaped by players expectations towards the game and how game features are presented to them. We created two modified versions of the classic TETRIS game: one that adapts game difficulty based on players performance and one that additionally adapts to players eye movements. An initial analysis of exploratory study results indicates that eye-movement-based adaptive difficulty in TETRIS might not affect player performance and that framing the use of adaptive difficulty might only have a limited influence on both players game experience and perceived competence.

Zitieren

1.
Spiel K, Bertel S, Kayali F. Adapting Gameplay to Eye Movements - An Exploration with TETRIS. In: Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts. New York, NY, USA: Association for Computing Machinery; 2019:687–695. doi:10.1145/3341215.3356267.
Spiel, K. ., Bertel, S. ., & Kayali, F. . (2019). Adapting Gameplay to Eye Movements - An Exploration with TETRIS. In Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts (S. 687–695). New York, NY, USA: Association for Computing Machinery. http://doi.org/10.1145/3341215.3356267
Spiel, Katta, Sven Bertel, und Fares Kayali. 2019. „Adapting Gameplay to Eye Movements - An Exploration With TETRIS“. In Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts, 687–695. New York, NY, USA: Association for Computing Machinery. doi:10.1145/3341215.3356267.
Spiel, Katta, Sven Bertel, und Fares Kayali. „Adapting Gameplay to Eye Movements - An Exploration With TETRIS“. Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts. New York, NY, USA: Association for Computing Machinery, 2019. 687–695.
Spiel, Katta, u. a. „Adapting Gameplay to Eye Movements - An Exploration With TETRIS“. Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts, Association for Computing Machinery, 2019, S. 687–695, doi:10.1145/3341215.3356267.

Details

  • Number of Pages

    687–695
  • Publisher

    Association for Computing Machinery
  • Conference Location

    New York, NY, USA
  • ISBN Number

    9781450368711
  • URL

    https://doi.org/10.1145/3341215.3356267