Abstract
Gameplay experience is shaped by players expectations towards the game and how game features are presented to them. We created two modified versions of the classic TETRIS game: one that adapts game difficulty based on players performance and one that additionally adapts to players eye movements. An initial analysis of exploratory study results indicates that eye-movement-based adaptive difficulty in TETRIS might not affect player performance and that framing the use of adaptive difficulty might only have a limited influence on both players game experience and perceived competence.
Zitieren
1.
Spiel K, Bertel S, Kayali F. Adapting Gameplay to Eye Movements - An Exploration with TETRIS. In: Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts. New York, NY, USA: Association for Computing Machinery; 2019:687–695. doi:10.1145/3341215.3356267.
Details
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Number of Pages
687–695 -
Publisher
Association for Computing Machinery -
Conference Location
New York, NY, USA -
ISBN Number
9781450368711 -
URL
https://doi.org/10.1145/3341215.3356267