TY - CPAPER KW - adaptive difficulty KW - player experience KW - framing KW - eye movements AU - Katta Spiel AU - Sven Bertel AU - Fares Kayali AB - Gameplay experience is shaped by players expectations towards the game and how game features are presented to them. We created two modified versions of the classic TETRIS game: one that adapts game difficulty based on players performance and one that additionally adapts to players eye movements. An initial analysis of exploratory study results indicates that eye-movement-based adaptive difficulty in TETRIS might not affect player performance and that framing the use of adaptive difficulty might only have a limited influence on both players game experience and perceived competence. BT - Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts CY - New York, NY, USA DO - 10.1145/3341215.3356267 N2 - Gameplay experience is shaped by players expectations towards the game and how game features are presented to them. We created two modified versions of the classic TETRIS game: one that adapts game difficulty based on players performance and one that additionally adapts to players eye movements. An initial analysis of exploratory study results indicates that eye-movement-based adaptive difficulty in TETRIS might not affect player performance and that framing the use of adaptive difficulty might only have a limited influence on both players game experience and perceived competence. PB - Association for Computing Machinery PP - New York, NY, USA PY - 2019 SN - 9781450368711 EP - 687–695 T2 - Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts TI - Adapting Gameplay to Eye Movements - An Exploration with TETRIS UR - https://doi.org/10.1145/3341215.3356267 ER -