@inproceedings{425, keywords = {adaptive difficulty, player experience, framing, eye movements}, author = {Katta Spiel and Sven Bertel and Fares Kayali}, title = {Adapting Gameplay to Eye Movements - An Exploration with TETRIS}, abstract = {Gameplay experience is shaped by players expectations towards the game and how game features are presented to them. We created two modified versions of the classic TETRIS game: one that adapts game difficulty based on players performance and one that additionally adapts to players eye movements. An initial analysis of exploratory study results indicates that eye-movement-based adaptive difficulty in TETRIS might not affect player performance and that framing the use of adaptive difficulty might only have a limited influence on both players game experience and perceived competence.}, year = {2019}, booktitle = {Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts}, journal = {Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts}, pages = {687–695}, publisher = {Association for Computing Machinery}, address = {New York, NY, USA}, isbn = {9781450368711}, url = {https://doi.org/10.1145/3341215.3356267}, doi = {10.1145/3341215.3356267}, }