%0 Conference Paper %K adaptive difficulty %K player experience %K framing %K eye movements %B Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts %C New York, NY, USA %D 2019 %I Association for Computing Machinery %P 687–695 %R 10.1145/3341215.3356267 %T Adapting Gameplay to Eye Movements - An Exploration with TETRIS %U https://doi.org/10.1145/3341215.3356267 %@ 9781450368711