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Spatial Audio Engineering in a Virtual Reality Environment

Beitrag zur "Mensch und Computer 2016"

User uses a head-mounted display and a 3D game controller for sound mixing in a virtual reality environment
Eckdaten
Art
Studienarbeit
Dozent*in
Studierende
Dennis Jordan
 
Fabian Müller
Colin Drude
The topic of audio engineering in virtual reality is relatively unexplored. We introduce an approach for manipulating sound and music in space, oriented towards amateurs using a VR head-mounted display and hand-held motion controls.

An exploratory usability test shows that in our application spatial audio is well received. However, in the future we would like to improve the interaction design with regard to the recording functionality. We assume that we are at the starting point of a broader research interest in spatial audio engineering in VR due to the increasingly affordable hardware.

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Poster (2.82 MB)

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Short Paper (167.17 KB)

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