Bendig, H., & Teistler, M. (2016). Gamification in Sonography Education: Why, How and What. Radiological Society of North America. Abgerufen von https://archive.rsna.org/2016/16005317.html
Abstract
TEACHING POINTS
Understand the motivation behind gamification in radiology education: Applying concepts of computer games to enhance learning outcome by increased motivation and immersion Learn about designing a learning game for sonography training Experience a game that was developed to improve understanding about spatial relationships in sonography
TABLE OF CONTENTS/OUTLINE
1. Why: Motivation behind gamification in radiology education
2. How: a) Game design for an educational ("serious") game to support sonography training b) Utilization of a game engine for 3D and 2D visualization
3. What (Hands-On): Play the sonography game: Use a 3d game controller as virtual ultrasound probe to solve various tasks, improve your skills, increase your score, go to the next level, have fun while learning
Hamester, F., Süncksen, M., Reinhold, S., Schomakers, V., & Teistler, M. (2016). Typographie in der virtuellen Realität. In Mensch und Computer 2016 - Tagungsband. Aachen: Gesellschaft für Informatik e.V. http://doi.org/10.18420/muc2016-mci-0252
Steinhorst, P., Schäfer, M., Reinhold, S., Schomakers, V., & Teistler, M. (2016). Selbstbeschreibungsfähigkeit von Touch-Gesten mobiler Geräte. In Mensch und Computer 2016 - Tagungsband. Aachen: Gesellschaft für Informatik e.V. http://doi.org/10.18420/muc2016-mci-0258
Jordan, D., Müller, F., Drude, C., Reinhold, S., Schomakers, V., & Teistler, M. (2016). Spatial audio engineering in a virtual reality environment. In Mensch und Computer 2016 - Tagungsband. Aachen: Gesellschaft für Informatik e.V. http://doi.org/10.18420/muc2016-mci-0217
Teistler, M., Ampanozi, G., Schweitzer, W., Flach, P., Thali, M., & Ebert, L. (2016). Use of a low-cost three-dimensional gaming controller for forensic reconstruction of CT images. Journal of Forensic Radiology and Imaging, 7, 10–13. http://doi.org/https://doi.org/10.1016/j.jofri.2016.06.001
Abstract
We present an approach that utilizes a 3D game controller as an input device in combination with a 3D/2D display technique to provide a more intuitive and efficient user interaction for PMCT visualization. An inexpensive off-the-shelf game controller was used as an input device that provides six degrees-of-freedom to create oblique image reconstructions and control a volume-rendering view. Two specific examples are described in which the system was valuable in presenting the critical pathology.
Teistler, M., Brunberg, J., Bott, O., Breiman, R., Ebert, L., Ross, S., & Dresing, K. (2014). Understanding Spatial Relationships in US: A Computer-based Training Tool That Utilizes Inexpensive Off-the-Shelf Game Controllers. RadioGraphics, 34, 1334–1343. http://doi.org/10.1148/rg.345130039
Bott, O., Dresing, K., Wagner, M., Raab, B.-W., & Teistler, M. (2011). Informatics in Radiology: Use of a C-Arm Fluoroscopy Simulator to Support Training in Intraoperative Radiography. RadioGraphics, 31, E65-E75. http://doi.org/10.1148/rg.313105125